PE: Designs and Interfaces II - Game Dev. Art

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Gallery Descriptions


Welcome to the Designs & Interfaces part of projecteducate's DeviantART Gallery Descriptions Month!

This article us all about Game Development Art*. It is the category with the most sub-categories and thus I thought I'd rather give it its own article.

I also want to give a(nother) huge 'Thank you' to PolyMune for taking care of the gallery before :love: :tighthug:

Game Development Art


So let's have a look at the gallery tree! :la:



  • Game Development Art
    Artwork created as part of the process of developing a game. The types of games that this art contributes to includes but is not limited to: video games, board games and card games.
    • 2D Game Art
      2-dimensional art such as sprites and tiles designed primarily for 2D gameplay. 2D art within 3D games (such as icons representing inventory items) belong here, as well. Art in this category will be used directly within the game, visible to the player; concept work belongs in its respective category.
      • Characters, Animals & Monsters
        Player characters, computer-controlled characters (NPCs), and monsters to be encountered in the game world. These often contain multiple angles and frames of animation due to their 2D nature (but this is not required).
      • Environments & Tiles
        Environment and object graphics that compose the playing areas and backgrounds of 2D games, often assembled into "tile sets".
      • Vehicles
        Various forms of transportation within the game. This includes enemy and friendly sprites not directly controllable by the player.
      • Weapons and Items
        Graphics and sprites of weapons or items that may be found within the game world.
    • 3D Game Art
      3-dimensional assets designed for real-time application within a 3D game engine.
      • Characters, Animals & Monsters
        Player characters, computer-controlled characters (NPCs), and monsters to be encountered in the game world represented in the 3D medium.
      • Environments & Props
        Environment and object graphics that compose the playing areas and backgrounds of 3D games, often assembled into "tile sets".
        • Exterior
          Primarily outdoor game areas, such as forests, cities, and deserts.
        • Interior
          Primarily indoor game areas, such as building interiors and spaceship corridors.
        • Props & Objects
          Individual props and objects that would be found within a level, but do not have an accompanying environment, such as a computer console, street sign, or dumpster.
      • Vehicles
        Various forms of transportation within a game designed in 3D. This includes enemy and friendly sprites not directly controllable by the player.
      • Weapons and Items
        3D models of usable or collectible items, such as weapons or pick-ups that may be found within the game world.
    • Game Concepts & Illustrations
      Concepts and images designed to describe the game world and its inhabitants, or to expand the storyline through still imagery to the player. Much of this art is often not seen by the player, but passed on to other artists to develop into a usable form within the game engine.
      • Buildings and Environments
        Concepts describing the world that the player(s) and A.I. will interact within.
      • Characters, Animals & Monsters
        Concepts of characters and monsters to be encountered within the game world.
      • Storyline Illustrations
        Illustrations designed to describe events to take place within the game world. Sometimes these illustrations are more polished and used directly in the game to describe these events to the player through still imagery, outside of the normal gameplay environment.
      • Vehicles
        Concepts of vehicles encountered and/or operated within the game world.
      • Weapons and Items
        Concepts of weapons or items that may be found within the game world.


More articles on Game Development Art


GDA PE Week 2013Well hello everyone :la: Welcome to the project Educate week of Game Development 2013, hosted by PolyMune :eager: So excited to do my first P.E. week!! Lot's to do and lots going on this week :la:
First off let me say thank you too :iconastralseed: :iconkaz-d: for helping me get things going ! I'd also like to thank all my awesome community members, CVs, etc for helping answer questions, being judges, and all around being helpful for the prep. of this week!
So the order of events are as follows :la: :
Day 1 - Introduction, Contest announcement, mini contest winner announcement
Day 2 - Getting to know your game development category, features to go along with it
Day 3 - Q/A's with Game Artists around the community, Features,
Day 4 - Game dev. resources/ intro to some programs featuring various groups and communities on DA
Day 5 - Q/A's with game artists around the community, how to get into the industry or started into the direction of game art
Day 6 - Games that captivate us artist
GDA PE Week 2013 Day 2Alrighty so!! We got the contest up and running, and already seeing some awesome interest! If you are interested in learning about the 3D contest please read it here -> http://polymune.deviantart.com/journal/GDA-PE-Week-2013-408737152 !!
Project Educate Game Development Edition 2013 Day two! 
So what do we have in store for day 2? Well! Day 2 is a little bit quieter then all the rest, as it's more of an informative article then anything too exciting but it's great info for anyone new to the category or unsure of the category in it's entirety. Not only that but great for artists who know the category who want to learn a little bit more about it :)
So!
 Is Deviant Art a good community to post/share/network for Game Development? 
This...is sadly a very wide asked question. I've actually had other artists in the industry or aspiring to get into it laugh out loud at the fact that I post to Deviant Art and that it has a GDA category/GDA support.
This is a
GDA PE Week 2013 Day 3So I'm swapping the order of things, today will be intro to some programs for game development. Art features, a bit of Q/A (possibly) and some fun stuff will be tomorrow and friday! 
The tools of the trade 


Is a massive list, I mean massive. There are so many programs you can use to achieve the art you want for Game Development, it can be overwhelming to narrow it down on some you think you'd be good at using. or excel at learning. Keep one thing in mind when it comes to choosing a program to use: It's just a tool. 


Period. The tool doesn't make the artist, it never has. We've seen remarkable work come from the most unlikely places and why should Game Dev. art be any different in that regard?
You'll find people get into battles a lot claiming the tool they use is the best for what they are doing, but that's just it: it is best for them. It may not be what you like, but that doesn't mean you're wrong or you can't achieve similar results. So
GDA PE Week 2013 Day 4So day 4 :la: woooooot! 
Get to know your game development groups


Yup, there are groups that help support game development. One of the very first groups for this was :icongame-art: . It specifically ties into the game development art category because it was founded around the same time it's founder became a CV themselves. A lot of the rules for the group are the same rules for the category on Deviant Art itself. The group's former founder, :iconpyritie: works for a game company as a programmer and was at one point a CV for the category. The current founder, :icondkdevil: , is also a game developer working alongside a programmer to make a game called Gender Bender DNA Twister Extreme which you can read more about here -> http://www.indiedb.com/games/gender-bender-dna-twister-extreme
The group features galleries that our broken down similar to how we have the category setup. 
   
GDA PE Week 2013 Day 5Day 5 of 7 woot! Today we feature another artist and their Q/A for the community, along with some different tiers of Game Development!! :la:
What you may not have known about Game Development Art


It not only means video games, but also online games, board games, etc. Games like "dungeons and dragons" unless specific to actual characters you see in the books (those would go under fan-art) would classify as game art if it's your campaign character. Or a board game you are making would also be classified as game development art, or pen and paper, etc. Something I find a lot of members don't realize. What is also neat is that 3D game art can also be your 3D figurines made/used for your board game (as long as it's YOUR copyrighted board game, and not a figurine made for someone else's copyrighted board game unless given 100% permission). 
Saturday's article will go more in depth with this but just to give a brief overview :la: 
Concept Art


Anywhere
GDA PE Week 2013 Day 6It's day 6!! We have an interview with :iconhaikai13: today, former character artist of Trion but now awesome freelance artist :dance: Hai has been the number one Game development artist requested by the community and for that, and a thanks for him agreeing to be a judge for the contest, Day 6 is just the Q/A and featuring his work. :) 
                                               Drow breakdown by haikai13
:iconhaikai13: has a series of amazing and inciteful tutorials that he has created for really fair prices! He's a very talented artist, and I encourage the community who rea
Game Development Art Category InformationGDA Category Information, brought to you by PolyMune
What is generally allowed/should be in the Game Development Art Category
Original concepts, 2D, 3D work created by you or you have permission to post (as you are part of a team) that is for a Game. Can be any type of game, board game, video game,  pen and paper rpg game, etc.  As as it's meant to be for a game, it belongs into Game Development Art.
There are many artists out there aspiring to become in the industry but may have not broken in yet. Any content you create for a game industry portfolio that is "all your original content" (so no work like, a game ready model of batman..that can go into your portfolio, but would go under the Fan Art category on Deviant Art) may also be posted into this category.  As long as it's geared towards an original game, or the potential of becoming one, or showing you understand that line of thinking with your portfolio piece, go for it! Post it! If it's awesome, you


* Disclaimer: I am no expert on this area, I am posting this article for completeness and a reference for the future. The descriptions you see here are all the actual descriptions you see during the submission process on DA.

© 2014 - 2024 pica-ae
Comments11
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xyzUnusedXYZ's avatar
I have recently published a screenshot of a video game I've been developing yesterday. I couldn't find a screenshot category for game development. There are sub-categories for characters, environments, etc. but there is no for screenshots. I believe screenshots tell more than the already existing sub-categories and it would be stupid to post everything segmented because that way it's possible to steal those game development art segments. Using a screenshot makes it harder for an art thief to steal by cropping (there's background, semi-transparency, overlapping objects, etc.) and it tells the full progress of the game developer.
Please make a Game Development Screenshot sub-category.
Thank you.